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Devlog
Weeks 9 & 10 of Development
April 26, 2020
by
TeanPutland
For these two weeks of development my focus was on responding to feedback from testing, and adding a few extra features that I thought of. One bit of feedback that I got was that the game should be mu...
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Week 8 of Development
April 14, 2020
by
TeanPutland
During this week of development I mainly worked on the tutorial for the game. I made it so that players are first presented with text boxes explaining the mechanics to them, and then they are put into...
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Week 7 of Development
April 06, 2020
by
TeanPutland
For this week of development I mainly worked on improving a number of systems within my game. Firstly, I altered the way patterns work to limit the amount of repetition in the random ones. After this...
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Week 6 of Development
March 31, 2020
by
TeanPutland
For this week of development I worked on making a few adjustments to the game. The biggest thing I added was an animated wave to represent the top border of the screen to the player. Using this wave a...
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Week 5 of Development
March 27, 2020
by
TeanPutland
For this week of development I worked on getting a playable build of the game ready. To this end I added a playable tutorial, which explains the controls and mechanics of the game to the player. I als...
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Week 4 of Development
March 15, 2020
by
TeanPutland
During this week of development the main feature that I worked on was the spawner. I completely rewrote the code for this, making it based on choosing set patterns with elements of randomisation, rath...
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Week 3 of Development
March 08, 2020
by
TeanPutland
For this week of development I completed my work on the sprites for the game. Having completed some initial versions of a few sprites in the previous week, I decided to alter the colour palette that I...
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Week 2 of Development
March 01, 2020
by
TeanPutland
During the second week of development I made some changes to the code for the sonar projectiles to improve their behaviour. I found that they would instantly set their location to that of the obstacle...
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Week 1 of Development
February 23, 2020
by
TeanPutland
In the first week of development I worked on implementing basic versions of most of the features for the game. The first thing I did was add player movement, with this just consisting of vertical mov...
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