Week 7 of Development
Submarine » Devlog
For this week of development I mainly worked on improving a number of systems within my game. Firstly, I altered the way patterns work to limit the amount of repetition in the random ones. After this I overhauled the behavior of the sonar projectiles, making it so that they fully reveal torpedoes and so that they are better positioned to reflect where they hit their target. I also added a couple of new features, one of them being that if the player stays still for too long, torpedoes will be shot at their position. In addition, I added visual effects for when the player achieves a new personal best to give them more positive feedback.
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Submarine
Status | In development |
Author | TeanPutland |
Genre | Action |
More posts
- Weeks 9 & 10 of DevelopmentApr 26, 2020
- Week 8 of DevelopmentApr 14, 2020
- Week 6 of DevelopmentMar 31, 2020
- Week 5 of DevelopmentMar 27, 2020
- Week 4 of DevelopmentMar 15, 2020
- Week 3 of DevelopmentMar 08, 2020
- Week 2 of DevelopmentMar 01, 2020
- Week 1 of DevelopmentFeb 23, 2020
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