Week 6 of Development


For this week of development I worked on making a few adjustments to the game. The biggest thing I added was an animated wave to represent the top border of the screen to the player. Using this wave as the new top border for the game I adjusted the spawner code to ensure that the obstacles created would not go above it or appear on top of it.  I also altered a couple of the patterns, as I felt that they were too easy due to not enough obstacles being created by them. My solution to this was to mirror them, doubling the amount of obstacles in them. 

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