Week 6 of Development
Submarine » Devlog
For this week of development I worked on making a few adjustments to the game. The biggest thing I added was an animated wave to represent the top border of the screen to the player. Using this wave as the new top border for the game I adjusted the spawner code to ensure that the obstacles created would not go above it or appear on top of it. I also altered a couple of the patterns, as I felt that they were too easy due to not enough obstacles being created by them. My solution to this was to mirror them, doubling the amount of obstacles in them.
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Submarine
Status | In development |
Author | TeanPutland |
Genre | Action |
More posts
- Weeks 9 & 10 of DevelopmentApr 26, 2020
- Week 8 of DevelopmentApr 14, 2020
- Week 7 of DevelopmentApr 06, 2020
- Week 5 of DevelopmentMar 27, 2020
- Week 4 of DevelopmentMar 15, 2020
- Week 3 of DevelopmentMar 08, 2020
- Week 2 of DevelopmentMar 01, 2020
- Week 1 of DevelopmentFeb 23, 2020
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