Week 4 of Development
During this week of development the main feature that I worked on was the spawner. I completely rewrote the code for this, making it based on choosing set patterns with elements of randomisation, rather than being entirely random. I ended up creating 5 possible different patterns, all with different shapes. I also made it so that the spawner has values that scale based on how far the player has reached, in order to make the game more difficult as it progresses. I also added a proper death state, with a screen that allows the player to restart and view their score and personal best score. In addition, I made it so that power-ups have a random chance of spawning at the end of a pattern. Finally, I tried to make the progress bar for the player's score a bit smoother.
Get Submarine
Submarine
Status | In development |
Author | TeanPutland |
Genre | Action |
More posts
- Weeks 9 & 10 of DevelopmentApr 26, 2020
- Week 8 of DevelopmentApr 14, 2020
- Week 7 of DevelopmentApr 06, 2020
- Week 6 of DevelopmentMar 31, 2020
- Week 5 of DevelopmentMar 27, 2020
- Week 3 of DevelopmentMar 08, 2020
- Week 2 of DevelopmentMar 01, 2020
- Week 1 of DevelopmentFeb 23, 2020
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